Three-Dimensional and Distributed Games Design
University of Cape Town
Cape Town, South Africa
Area of Study
Taught In English
Course Level Recommendations
ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.
Recommended U.S. Semester Credits6
Recommended U.S. Quarter Units9
Hours & Credits
This course covers design and development of simple 3D and networked games. The course describes the game development processes and introduces key terminology, methods, and tools of computer gaming. It includes Game Design, 3D Computer Graphics and software agents that can adapt to uncertain and constantly changing gaming environments, as well as techniques for multi-user and distributed games. This is a practical course: students collaborate with designers and artists to produce a full 3D multi-play game which builds on concepts covered in lectures.
Practicals: 4 hours per week, by arrangement
DP requirements: Minimum of 45% aggregate in practical work.
Assessment: Tests count 16.7%; practical work counts 33.3%; examinations count 50%.
Subminima: 45% for practicals, 45% weighted average of theory tests and examinations.
Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.