Introduction to Programming

RMIT University Vietnam

Course Description

  • Course Name

    Introduction to Programming

  • Host University

    RMIT University Vietnam

  • Location

    Ho Chi Minh City, Vietnam

  • Area of Study

    Computer Info Systems, Computer Programming, Computer Science, Information Technologies

  • Language Level

    Taught In English

  • Prerequisites

    Assumed Knowledge and Capabilities:

    Capable of using the basic functions of an operating system, e.g. Windows, Mac OS X, Linux, and UNIX.

    Complete the Lab Induction program before starting this course.    

    Note it is a condition of enrolment at RMIT that you accept responsibility for ensuring that you have completed the prerequisite/s and agree to concurrently enrol in co-requisite courses before enrolling in a course.

    For your information the RMIT Course Requisites policy can be found at Course requisites –;ID=twx09y07zi1c

    Hours & Credits

  • Host University Units

  • Recommended U.S. Semester Credits
  • Recommended U.S. Quarter Units
  • Overview

    Course Description

    Programming is acknowledged as a vital skill that enables problem solving through the use of computers across a range of varied disciplines. This course introduces you to basic concepts, syntax and control structures in programming. You will learn how to program in a step-wise problem solving fashion. You are expected to bring a laptop to the lectures for this hands-on course.   


    Objectives/Learning Outcomes/Capability Development

    Program Learning Outcomes

    This course contributes to the following Program Learning Outcomes (PLOs) for BP162 Bachelor of Information Technology and BP232 Bachelor of Technology (Computing Studies):

    • PLO1. Enabling Knowledge: You will gain skills as you apply knowledge effectively in diverse contexts.
    • PLO2. Critical Analysis: You will learn to accurately and objectively examine and consider computer science and information technology (IT) topics, evidence, or situations, in particular to:
    • Analyse and model requirements and constraints for the purpose of designing and implementing software artefacts and IT systems
    • Evaluate and compare designs of software artefacts and IT systems on the basis of organisational and user requirements.
    • PLO3. Problem Solving: Your capability to analyse problems and synthesise suitable solutions will be extended as you learn to:
    • Design and implement software solutions that accommodate specified requirements and constraints, based on analysis or modelling or requirements specification.
    • PLO4. Communication: You will learn to communicate effectively with a variety of audiences through a range of modes and media, in particular to:
    • Present a clear, coherent and independent exposition of software applications, alternative IT solutions, and decision recommendations to both IT and non-IT personnel via technical reports of professional standard and technical presentations.
    • PLO5. Team Work: You will learn to work as an effective and productive team member in a range of professional and social situations, in particular to:
    • Work effectively in different roles, to form, manage, and successfully produce outcomes from teams, whose members may have diverse cultural backgrounds and life circumstances, and differing levels of technical expertise.
    • PLO6. Responsibility: You will be required to accept responsibility for your own learning and make informed decisions about judging and adopting appropriate behaviour in professional and social situations. This includes accepting the responsibility for independent life-long learning. Specifically, you will learn to:
    • Effectively apply relevant standards, ethical considerations, and an understanding of legal and privacy issues to designing software applications and IT systems.



    Course Learning Outcomes

    Upon successful completion of this course you should be able to:

    • CLO 1: Demonstrate knowledge of basic concepts, syntax and control structures in programming.
    • CLO 2: Devise solutions to simple computing problems under specific requirements.
    • CLO 3: Encode the devised solutions into computer programs and test the programs on a computer.
    • CLO 4: Demonstrate understanding of standard coding conventions and ethical considerations in programming.    


    Overview of Learning Activities

    The learning activities included in this course are:

    • Students are expected to read and listen to the relevant materials before the class.
    • Key concepts will be demonstrated in lectures. Lecturer will also solve a number of problems while thinking aloud. Students will be spending the rest of the time solving programming problems, taking quizzes and doing class tests using their own laptops.
    • Students are expected to bring their laptop to the lecture and may be required to submit their class tests and quizzes online.
    • Tute-lab sessions focus on problem solving for specific requirements while providing hands-on practices on various programming tasks. Students will also do some programming tests during the tute-lab.   

    A total of 120 hours of study is expected during this course, comprising:

    Teacher-directed hours (48 hours): lectures, tutorials and laboratory sessions. Each week there will be 2 hours of lecture plus 2 hours of tute-lab session (a combination of tutorial and laboratory session). You are encouraged to participate during lectures through asking questions and presenting solutions to in-class exercises. Moreover 40% of the assessment will be done during lecture and tute-lab times using quizzes and tests. In tute-lab sessions, you will do hands-on programming exercises under the guidance of the tutor to consolidate your understanding of what you’ve learnt during lectures. You will also be expected to demonstrate your partially completed assignments in the tute-labs for progress marks.

    Student-directed hours (72 hours): You are expected to study in a self-directed manner outside class. Whenever encountering problems, you can use discussion forums in the course blackboard to get timely help from the teaching team and/or your study peers.    


    Overview of Learning Resources

    Computer laboratories and relevant software will be provided by the School during tute-labs. However, you are required to bring a Wi-Fi enabled laptop to the lecture, which will be the primary means for the experiential learning used in this course.  You also need a laptop for taking the tests and quizzes in the lecture. You will be able to access course information and learning materials through the Blackboard learning management system. Lists of relevant reference texts, resources in the library and freely accessible Internet sites will be provided.


    Overview of Assessment

    The assessment for this course comprises quizzes and class tests during lectures and tute-labs, assignments and a formal end-of-semester written exam.


    Note: This course has no hurdle requirements.


    Assessment tasks


    Assessment Task 1: Quizzes during lectures 

    Weighting 10%

    This assessment task supports CLOs 1, 4

    Assessment Task 2: In-class tests during lectures and tute-lab sessions 

    Weighting 20%

    This assessment task supports CLOs 1, 2, 3, 4

    Assessment Task 3: Assignment 1 

    Weighting 10%

    This assessment task supports CLOs 1, 2, 3, 4

    Assessment 4: Assignment 2 

    Weighting 10%

    This assessment supports CLOs 1, 2, 3, 4

    Assessment 5: End-of- semester written exam 

    Weighting 50%

    This assessment supports CLOs 1, 2, 3, 4


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