Optimised Programming for Games Devices

Kingston University

Course Description

  • Course Name

    Optimised Programming for Games Devices

  • Host University

    Kingston University

  • Location

    London, England

  • Area of Study

    Computer Programming, Computer Science

  • Language Level

    Taught In English

  • Prerequisites

    ? Prior study of intermediate level games programming.
    ? In addition, for study option 3, prior study of C/C++ languages.

  • Course Level Recommendations

    Upper

    ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.

    Hours & Credits

  • Credits

    4
  • Recommended U.S. Semester Credits
    4
  • Recommended U.S. Quarter Units
    0
  • Overview

    Course Content:

    This module covers two important specialisms in computer games programming: low
    level device programming (such as mobile devices) and programming for networked
    games focusing on optimisation. It is a specialist option for the games degrees. The
    module is taught as ?learning by doing? and comprises both theory taught in class and
    applied work in the laboratory.

    Autumn Semester content summary: Advanced C++, Dlls, Game Networking, PS Vita
    ? Revision of C++, Dynamic Memory Allocation, Pointers, Inheritance,
    Polymorphism
    ? Linked Lists, Standard Template Library, Exceptions, Templates
    ? Real-Time Programming, Theory of Optimization, Project Planning, Debugging
    and memory leaks
    ? Compilers and Interpreters, Compilation Steps, Linkers and Loader
    ? Libraries, DLLs and Function Pointers
    ? Profiling, Code Optimization, Algorithms and Compilers
    ? Advanced Profiling and Performance optimisation
    ? XNA Networking
    ? Networking using Raknet, Unity3D and PS Vita Networking
    ? Optimization over a Network, Threads and ActiveX

    Spring Semester content summary: GPGPU, Programming for game consoles (PSP with
    ProDG)
    ? Advanced Programming and Revision
    ? Programming for game consoles (PSP with ProDG)
    ? Programming for game consoles (PSP with ProDG)
    ? Programming for game consoles (PSP with ProDG)
    ? Programming for mobile platforms and windows
    ? Programming for mobile platforms and windows
    ? GPGPU
    ? GPGPU
    ? Introduction to high-level optimisation techniques
    ? Hardware aspects of code optimisation (CPU, memory, GPU)
    Selected topics in optimisation of console games
    ? Concurrency.

    Teaching: Lectures and workshops

    Assessment:
    STUDY OPTION 1: 4 assignments (25% each).
    STUDY OPTION 2 or 3:
    ? 2 practical reports (50% each)

    Study Option 1 = Whole Year
    Study Option 2 = Autumn
    Study Option 3 = Spring/summer

Course Disclaimer

Courses and course hours of instruction are subject to change.

Eligibility for courses may be subject to a placement exam and/or pre-requisites.

Some courses may require additional fees.

Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.

Please reference fall and spring course lists as not all courses are taught during both semesters.

Please note that some courses with locals have recommended prerequisite courses. It is the student's responsibility to consult any recommended prerequisites prior to enrolling in their course.