Game Design

The American College of Greece

Course Description

  • Course Name

    Game Design

  • Host University

    The American College of Greece

  • Location

    Athens, Greece

  • Area of Study

    Computer Info Systems, Information Technologies, Visual Arts

  • Language Level

    Taught In English

  • Prerequisites

    ITC 1070 LE Information Technology Fundamentals –or
    CS 1070 Introduction to Information Systems

  • Course Level Recommendations

    Upper

    ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.

    Hours & Credits

  • US Credits

    3
  • Recommended U.S. Semester Credits
    3
  • Recommended U.S. Quarter Units
    4
  • Overview

    DESCRIPTION:
    Game design process; player’s psychology; media definitions; interactive stories; characters; game worlds; game mechanics; balancing attributes; interface types and design issues; aesthetics; UX; game violence and ethical concerns.

    RATIONALE: 
    The course is intended for students following the Digital Media Technologies pathway of the IT programme. It focuses on the rules and methods of game design, regardless of the technology used to develop a game. Students will be exposed to various game design issues such as core mechanics, user interface and storytelling. The course also focuses on players and player psychology, as well as ethical and legal issues regarding video games and game violence.

    LEARNING OUTCOMES: 
    As a result of taking this course, the student should be able to:
    1. Evaluate the various approaches to game design.
    2. Identify and analyse the components of a game.
    3. Critically discuss game-related ethical concerns.
    4. Analyse and evaluate game design principles and their application on game development.

    METHOD OF TEACHING AND LEARNING:
    In congruence with the teaching and learning strategy of the college, the following tools are used:
    • Lectures and class discussions.
    • Laboratory sessions for practical training.
    • Office hours held by the instructor to provide further assistance to students.
    • Use of the Blackboard Learning platform to further support communication, by posting lecture notes, assignment instruction, timely announcements, and online submission of assignments