Furniture and Product Design
Universidad Pompeu Fabra
Area of Study
Design Management, Interior Design, Visual Arts
Taught In English
Recommended U.S. Semester Credits3
Recommended U.S. Quarter Units4
Hours & Credits
This course focuses on product and furniture design, covering the entire process from conceptualization, formalization, development and pre-production of a designed object from the human, domestic or work environment. The course will analyze the social, ergonomic and aesthetic environment of the user, the method for producing the final work and the impact of this on the environment as a whole. Students will approach
the semantics of objects, their functional and communicative capacity along with the integration of materials and technology. As part of the development and design of products, the class will visit factories, showrooms and design boutiques as well as use the school's workshops.
Techniques of model construction.
Technical project development.
Suppliers, materials research, and the hardware.
Presentation skills and project communication.
Trade fairs and the latest trends.
Preparation for final project presentation.
At the completion of the course, students will be able to:
Recognize the different types of design, designers and its work environment.
Use all the tools in the design process, including conceptualization, formalization, development and pre-production of a designed object from the human, domestic or work environment.
Identify the product design profession, its context and its relationship with modern society.
Demonstrate capacity to approach a design project from the briefing to the designed object.
Daily assignments: Students will have project assignments to apply and analyze the course content. These projects will help students to develop creativity and resourcefulness.
Semester project: Students will apply everything learned throughout the semester to identify a design company they would like to work for and propose a brief of a project to them.
This course will combine classroom lectures, hands-on application, and visits to companies, design studios and shops.
30% Daily assignments/projects.
50% Semester project.
20% Creativity Skills and Aptitude.
Students will have to complete all the parts included in the grade
weights and earn at least a 5/10 in each part.
Uta Brandes, M. E. (2006). NON INTENCIONAL DESIGN. (DAAB, Ed.)
Boym, C., & Peter Hall, S. S. (2002). CURIOUS BOYM, Design Works. Princeton Arquitectural Press.
Branco Lukic, B. M. (2011). NON OBJECT. The Mit Press.
Brownell, B. (2006). TRANSMATERIAL 1. PRINCETON ARCHITECTURAL PRESS.
Brownell, B. (2008). TRANSMATERIAL 2. Princeton Architectural Press.
Fiell, C. &. (2005). Designing the 21st Century. TASCHEN.
Julian Galán, J. G. (2010). El Diseño Industrial en España. Madrid: Manuales Arte Cátedra.
NORMAN, D. (2005). Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books.
M. Huebner, S. E. (2007). TACTILE. Die Gestalten verlog.
MAGAZINE, C. (2003). 1000 Extra, Ordinary Objects. TASCHEN.
Morrison, N. F. (2007). SUPER NORMAL, Sensarions of the Ordinary. LArs Müller Publishers.
Smith, K. (2008). How to Be an Explorer of the World: Portable Life Museum. Perigee Books,U.S.
Courses and course hours of instruction are subject to change.