Computer Games Studies

Queensland University of Technology

Course Description

  • Course Name

    Computer Games Studies

  • Host University

    Queensland University of Technology

  • Location

    Brisbane, Australia

  • Area of Study

    Media Studies, Sociology, Sport and Leisure Sciences

  • Language Level

    Taught In English

  • Course Level Recommendations

    Lower

    ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.

    Hours & Credits

  • Credit Points

    12
  • Recommended U.S. Semester Credits
    3 - 4
  • Recommended U.S. Quarter Units
    4 - 6
  • Overview

    This unit is designed to give you a clear understanding of the socio-cultural issues that affect the computer game industry. Through critical review of games and games industry literature, playing games and actively participating in classroom discussion you will develop your capacity to join in the discourse about the design, impact and future direction of computer games in our society.

    Learning Outcomes
    On completion of this unit you should be able to:

    • Demonstrate understanding and ability to discuss key concepts and vocabulary regarding the impact and potential of computer games and the game development industry in our society
    • Analyse games and game literature in terms of genres and key concepts
    • Apply critical and creative thinking to use, compare and evaluate a variety of games and game genres within the context of the key concepts presented throughout the unit
    • Critically assess the reliability of information and credibility of sources regarding video games
    • Engage in the cultural dialogue of computer games, develop and argue an opinion about game-related issues and professionally communicate your ideas in a variety of media
    • Keep up-to-date with the latest research and industry trends related to the culture of games and identify the relevance and value of this research to your personal interests and direction

    Content
    This unit explores the major socio-cultural issues related to the computer games industry, games design and game playing. It gives an overview of the history of games, identifies significant trends and innovations and helps you to understand your potential contribution to future directions in the industry.

    The topics that will be covered in this unit include:

    • History of Games
    • Ludology (the study of computer games)
    • Culture and Demographics of Gaming
    • Violence in Games
    • Serious Games
    • Gender in Games
    • Ethics and Games
    • Social and Cultural Issues in Games

Course Disclaimer

Courses and course hours of instruction are subject to change.

Eligibility for courses may be subject to a placement exam and/or pre-requisites.

Some courses may require additional fees.

Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.