Introduction to Entertainment
Queensland University of Technology
Area of Study
Taught In English
Course Level Recommendations
ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.
Recommended U.S. Semester Credits3 - 4
Recommended U.S. Quarter Units4 - 6
Hours & Credits
OverviewThe entertainment economy is projected to generate $2.15 trillion globally, $632 billion in the USA and $22.6 billion in Australia by the end of 2017 (PWC, 2013). The major sub-industries of the entertainment economy include motion pictures, television, music, theme and amusement parks, video games, sports, theatre, casinos, books and cruise shipping. In KXB101 Introduction to Entertainment you will learn about the nature of entertainment and how the entertainment economy operates. This unit will focus on understanding entertainment content, audiences, and producing.Learning OutcomesOn completion of this unit, you should be able to:
AssessmentAssessment name: Dig Entertainment PresentationDescription: Find an unknown/amateur artist on YouTube and develop an oral pitch (presentation) that outlines the potential of the artist and how your team of producers can develop this artist into a well-known entertainment brand.Relates to objectives: 1, 2, 3 & 4Weight: 20Internal or external: InternalGroup or individual: GroupDue date: Early SemesterAssessment name: Reflective JournalDescription: A journal that reflects on personal engagement with several different genres of entertainment.Relates to objectives: 1, 3 & 4Weight: 30Internal or external: InternalGroup or individual: IndividualDue date: Mid to Late SemesterAssessment name: Entertainment Industry ReportDescription: A comparative report on different entertainment industries.Relates to objectives: 1, 4Weight: 50Internal or external: InternalGroup or individual: IndividualDue date: End Semester
- Identify the key characteristics of the entertainment economy;
- Identify the key elements of a producer's role;
- Search for new entertainment products while utilising critical analysis, creative thinking and communicating clearly and effectively;
- Develop your written and oral communication skills for entertainment contexts, taking into account academic and professional conventions
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Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.