Foundations of Information Technology

University of Newcastle

Course Description

  • Course Name

    Foundations of Information Technology

  • Host University

    University of Newcastle

  • Location

    Newcastle, Australia

  • Area of Study

    Information Technologies

  • Language Level

    Taught In English

  • Course Level Recommendations

    Lower

    ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.

    Hours & Credits

  • Host University Units

    10
  • Recommended U.S. Semester Credits
    3 - 4
  • Recommended U.S. Quarter Units
    4 - 6
  • Overview

    This course introduces students to the principles and techniques involved in utilizing new information technologies. This includes technical skills required to model and develop working software solutions, as well as developing the career long skills required to work and manage tasks in a team environment, with the creativity and communication skills required in the modern IT environment.
    LEARNING OUTCOMES
    1. Understand the nature of the IT industry.
    2. Recognise the context and constraints of any information system.
    3. Recognise ethical issues associated with the use of IT.
    4. Model and analyse the ways that organizations or other systems work.
    5. Build appropriate models for the operation of an information system.
    6. Build an application which uses web and database technologies to provide a solution to a realistic problem.
    7. Work and communicate as an effective member of a well managed team.
    CONTENT
    • The course will cover topics such as:
    • the nature of the ICT sector and careers in the ICT sector.
    • the key concepts of project management and team-work; including the use of relevant project management software tools.
    • the tools for problem analysis and modeling; including processes for object modeling and system design.
    • the practical design of creative solutions to problems; with examples from the creative industries such as digital media and gaming.
    • the ethical implications of IT applications; with a focus on issues such as privacy protection.
    ASSESSMENT ITEMS
    Practical Demonstration: Assignment 1 - Game Design
    Practical Demonstration: Assignment 2 ¿ Database design
    Formal Examination: Formal Examination

Course Disclaimer

Courses and course hours of instruction are subject to change.

Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.