Digital Creativity and Learning
Area of Study
Early Childhood Education, Education, Elementary Education, Secondary Education, Teacher Education
Taught In English
39 credit points
Course Level Recommendations
ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.
Recommended U.S. Semester Credits3 - 4
Recommended U.S. Quarter Units4 - 6
Hours & Credits
OverviewThis unit addresses advanced themes in technology enabled learning. The social and pedagogical implications of emerging technologies are examined, such as Virtual Worlds, Games Based Learning, and Augmented Reality. Emphasis is placed on how to effectively develop students' creativity, including in the areas of computational and design thinking. The unit also covers current trends in the field of learning design, as well as the use of technology for educational research. Students are provided with a more in-depth grounding on technical aspects of Information and Communication Technologies as well as issues surrounding effective implementation in classrooms to enable them to become technology leaders in schools. Students also have the scope to explore an emerging educational technology or issue in detail as part of the major research project.
Courses and course hours of instruction are subject to change.
Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.