Animation Studio: Foundations in Animation Language

UTS

Course Description

  • Course Name

    Animation Studio: Foundations in Animation Language

  • Host University

    UTS

  • Location

    Sydney, Australia

  • Area of Study

    Animation, Media Studies, Visual Arts

  • Language Level

    Taught In English

  • Course Level Recommendations

    Lower

    ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.

    Hours & Credits

  • Credit Points

    12
  • Recommended U.S. Semester Credits
    8
  • Recommended U.S. Quarter Units
    12
  • Overview

    Description
    Research and re-imagining
    Primary research through observational drawing, photography, film, and sound recording are key elements in the creative process in this subject. Students are taken through a varied program of observational drawing classes, visual research, story telling and problem-solving projects designed to introduce them to a wide range of possibilities within animation. These short projects introduce them to a diverse range of research methods, which feed directly into their creative outcomes. Students learn to record and collect information and imagery, and then to apply this to their work in imaginative ways. Secondary research, through the exploration of existing art, design, media and culture ? not just animation ? is also an essential component. Inspiration and information should be found in the most varied and unlikely places. Emphasis is placed on the development of a clear, original and thorough approach to research, ideas generation and character design.
    Subject objectives
    On successful completion of this subject students will have achieved the following:
    1. primary research through first hand experience. Including drawing, note making, photography, film and sound
    2. secondary research through library, internet, social media and discussion
    3. ideas generation and exploration around a wide range of set problems, including both narrative and non-narrative sequences
    4. experiment, risk taking and play within character design and animation
    5. creation of original, authentic characters and scenarios through the analysis of motivation
    6. effective time management and organization for clearly defined project aims
    7. consideration of, and engagement with, the audience.
    This subject also contributes to the faculty's five CAPRI graduate attribute categories (see 'Graduate Attribute Development') through the following course intended learning outcomes:
    Ability to work cooperatively as part of a team, negotiate differences and take leadership a role when required (C.1)
    Ability to communicate ideas clearly and effectively in verbal and visual presentations (C.2)
    Willingness to experiment, take risks, and explore alternative directions (I.1)
    Willingness to explore ideas and design through multiple iterations (P.1)
    Ability to demonstrate a high level of craft and production values across analogue and digital processes (P.3)
    Ability to undertake primary research through direct observation and recording. (R.1)
    Ability to undertake secondary research, exploring a wide range of visual and textual materials (R.2)
    Ability to analyse, synthesise and formulate complex ideas, and connect research process to final outcomes (R.3)
    Ability to reflect and engage in self-critique and critical thinking (R.5)
    Contribution to the development of graduate attributes
    The subject intends to establish a set of 'rules of engagement', or working methodologies that will become essential to the development of original animation content. Insights gained will help students to identify and build their own unique creative process. The projects are part of a broader aim to challenge existing preconceptions about what animation is and could be, and to develop an open-minded, exploratory mentality that will feed new visual languages and new forms of movement.
    Teaching and learning strategies
    Weekly sessions of one-hour lectures and seven hours of studio based workshops and tutorials. Students will be participating in individual tutorials, group discussions and team based activities throughout the semester.
    Activities will include demonstrations, presentations, visual tasks and exercises, seminars, case studies and external visits.
    Content
    Acquisition of drawing and observation skills using different forms of mark making
    The use of animation fundamentals skills studied in the 2D 'animation context' subject
    Understanding of story and narrative, both linear and non linear
    Understanding how to use primary and secondary research in an imaginative and authentic manner
    Visual tasks and exercises using a variety of materials
    Tasks to encourage strength of concept and development of ideas
    Assessment
    Assessment task 1: Character Design Process
    Intent:
    Character Design Process
    Objective(s):
    This task addresses the following subject learning objectives:
    1, 2, 3, 4, 5, 6 and 7
    This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):
    C.1, C.2, I.1, P.1, R.1 and R.2
    Type: Project
    Groupwork: Individual
    Weight: 30%
    Criteria:
    Assessment criteria will be provided in the assessment brief handed out in the first teaching week.
    Assessment task 2: Observational Drawing Process
    Intent:
    Observational Drawing and Process
    Objective(s):
    This task addresses the following subject learning objectives:
    1, 2, 4 and 5
    This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):
    I.1, P.1, R.1, R.2 and R.5
    Type: Project
    Groupwork: Individual
    Weight: 30%
    Criteria:
    Assessment criteria will be provided in the assessment brief handed out in the first teaching week.
    Assessment task 3: Visual Response and Storyboard
    Intent:
    Design of a Storyboard, Concept Art and Character Design for an Animated Narrative
    Objective(s):
    This task addresses the following subject learning objectives:
    1, 2, 3, 5, 6 and 7
    This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):
    C.1, C.2, I.1, P.1, P.3 and R.3
    Type: Project
    Groupwork: Group, group and individually assessed
    Weight: 40%
    Criteria:
    Assessment criteria will be provided in the assessment brief handed out in the first teaching week.

Course Disclaimer

Courses and course hours of instruction are subject to change.

Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.