3D Computer Animation
Area of Study
Animation, Graphic Design, Information Technologies
Taught In English
31264 Introduction to Computer Graphics OR 31140 Introduction to Computer Graphics
Recommended studies: basic knowledge of drawing and 2D digital image processing (basic Photoshop) is useful
Course Level Recommendations
ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.
Recommended U.S. Semester Credits4
Recommended U.S. Quarter Units6
Hours & Credits
OverviewDescriptionThis subject covers the major areas of 3D computer animation. It provides students with the opportunity to learn a major commercial 3D modelling, animation, and rendering package. The subject also covers the principles and practice of pre-production planning, production management and post-production of an animation project. The subject is project-based, and each student develops an animation of their choice.Subject objectivesUpon successful completion of this subject students should be able to:1. Demonstrate an understanding of the theory of the design and production of 3D digital animation.2. Develop animation skills and the ability to look at motion analytically. Students should be able to break down movement into key positions and qualitatively understand the physics associated with this movement.3. Gain a working knowledge of the processes and workflows associated with designing and rigging a basic character for 3D Animation.4. Create a character-based 3D Animation from planning stage (storyboard) to final 3D rendered short.This subject also contributes specifically to the development of the following course intended learning outcomes:Establish priorities and goals (A.2)Design components, systems and/or processes to meet required specifications (B.2)Synthesise alternative/innovative solutions, concepts and procedures (B.3)Implement and test solutions (B.5)Manage own time and processes effectively by prioritising competing demands to achieve personal goals (Manage self) (D.1)Teaching and learning strategies2 hour lecture and 1 hour tutorial each weekContentAnimation principles, hierarchy and skeleton, character animation (walk cycles, interaction with objects), kinematics, modeling for animation, lighting and rendering, dynamics.AssessmentAssessment task 1: Screenplay, Storyboards and Character designsObjective(s):This assessment task addresses the following subject learning objectives:1, 2 and 3This assessment task contributes to the development of the following course intended learning outcomes:A.2 and B.2Type: Design/drawing/plan/sketchGroupwork: IndividualWeight: 15%Criteria linkages:Criteria Weight (%) SLOs CILOs1 A.22 B.23SLOs: subject learning objectivesCILOs: course intended learning outcomesAssessment task 2: Animation PrinciplesObjective(s):This assessment task addresses the following subject learning objectives:2 and 3This assessment task contributes to the development of the following course intended learning outcomes:A.2, B.2 and B.3Type: DemonstrationGroupwork: IndividualWeight: 25%Criteria linkages:Criteria Weight (%) SLOs CILOs2 A.23 B.2B.3SLOs: subject learning objectivesCILOs: course intended learning outcomesAssessment task 3: 3D Animated ShortObjective(s):This assessment task addresses the following subject learning objectives:1, 2, 3 and 4This assessment task contributes to the development of the following course intended learning outcomes:B.2, B.5 and D.1Type: ProjectGroupwork: IndividualWeight: 60%Criteria linkages:Criteria Weight (%) SLOs CILOs1 B.22 B.53 D.14SLOs: subject learning objectivesCILOs: course intended learning outcomes
Courses and course hours of instruction are subject to change.
Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.