Course Description
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Course Name
Context 2D: Animation Introduction
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Host University
UTS
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Location
Sydney, Australia
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Area of Study
Animation, Media Studies, Visual Arts
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Language Level
Taught In English
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Course Level Recommendations
Lower
ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.
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Credit Points
6 -
Recommended U.S. Semester Credits4
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Recommended U.S. Quarter Units6
Hours & Credits
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Overview
DescriptionThe objective of this area of study is the development of core animation skills, the fundamental principles that underpin performance based animation. The focus is on 2D character animation, human mechanics, movement physics and timing. Students acquire these animation skills through a number of exercises using hand drawing and digital software.Subject objectivesOn successful completion of this subject students will have achieved the following:1. Understanding of squash and stretch principles in relation to solid forms.2. Ability to use timing as a means of creating expression and believability.3. Understanding of weight and gravity, rhythm and pacing in animation sequences.4. Development of performance skills- attitude, appeal and motivation.5. An introduction to ?Body Mechanics?: the articulation of joints and biped locomotion.6. Acquisition of key animation principles: pose to pose animation, straight ahead animation.7. Use of silhouette, posture and body language in character design.This subject also contributes to the faculty's five CAPRI graduate attribute categories (see 'Graduate Attribute Development') through the following course intended learning outcomes:Willingness to help other students and share knowledge and expertise (A.2)Ability to understand and challenge disciplinary conventions and practices (I.2)Ability to understand and apply fundamental animation principles (P.2)Ability to organise, manage and archive projects (P.5)Contribution to the development of graduate attributesWillingness to help other students and share knowledge and expertise (A.2)Ability to understand and challenge disciplinary conventions and practices (I.2)Ability to understand and apply fundamental animation principles (P.2)Ability to organise, manage and archive projects (P.5)Teaching and learning strategiesWeekly sessions of 2x 3 hours of computer lab and studio based practical workshops. 6 hrs wk of unsupervised, self directed animation fundamentals practice.ContentActivities will include animation exercises, presentations, the making of personal video reference and case studies. Hand drawn exercises will use paper, pencil and light box, and pen and tablet with Toonboom software. Projects are designed to align with the development of image making, design, research and conceptual skills in the studio projects.AssessmentAssessment task 1: Key Pose, Weight and TimingIntent:To gain an understanding of timing and spacing in Animation, and the skills to manipulate these principles to communicate a desired outcome.Objective(s):This task addresses the following subject learning objectives:1, 2 and 5This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):I.2, P.2 and P.5Type: ExercisesGroupwork: IndividualWeight: 30%Assessment task 2: Biped Walk and CycleIntent:To understand and express movement and character in a biped walk.Objective(s):This task addresses the following subject learning objectives:1, 2, 3, 4, 5, 6 and 7This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):I.2, P.2 and P.5Type: ProjectGroupwork: IndividualWeight: 30%Assessment task 3: Weight, Force and PerformanceIntent:To complete a short piece of Character Animation that shows weight,force and a good understanding of both animation principles and performance.Objective(s):This task addresses the following subject learning objectives:1, 2, 3, 4, 5, 6 and 7This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):A.2, I.2, P.2 and P.5Type: ProjectGroupwork: IndividualWeight: 40%
Course Disclaimer
Courses and course hours of instruction are subject to change.
Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.