Context 2D: Animation Introduction

UTS

Course Description

  • Course Name

    Context 2D: Animation Introduction

  • Host University

    UTS

  • Location

    Sydney, Australia

  • Area of Study

    Animation, Media Studies, Visual Arts

  • Language Level

    Taught In English

  • Course Level Recommendations

    Lower

    ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.

    Hours & Credits

  • Credit Points

    6
  • Recommended U.S. Semester Credits
    4
  • Recommended U.S. Quarter Units
    6
  • Overview

    Description
    The objective of this area of study is the development of core animation skills, the fundamental principles that underpin performance based animation. The focus is on 2D character animation, human mechanics, movement physics and timing. Students acquire these animation skills through a number of exercises using hand drawing and digital software.
    Subject objectives
    On successful completion of this subject students will have achieved the following:
    1. Understanding of squash and stretch principles in relation to solid forms.
    2. Ability to use timing as a means of creating expression and believability.
    3. Understanding of weight and gravity, rhythm and pacing in animation sequences.
    4. Development of performance skills- attitude, appeal and motivation.
    5. An introduction to ?Body Mechanics?: the articulation of joints and biped locomotion.
    6. Acquisition of key animation principles: pose to pose animation, straight ahead animation.
    7. Use of silhouette, posture and body language in character design.
    This subject also contributes to the faculty's five CAPRI graduate attribute categories (see 'Graduate Attribute Development') through the following course intended learning outcomes:
    Willingness to help other students and share knowledge and expertise (A.2)
    Ability to understand and challenge disciplinary conventions and practices (I.2)
    Ability to understand and apply fundamental animation principles (P.2)
    Ability to organise, manage and archive projects (P.5)
    Contribution to the development of graduate attributes
    Willingness to help other students and share knowledge and expertise (A.2)
    Ability to understand and challenge disciplinary conventions and practices (I.2)
    Ability to understand and apply fundamental animation principles (P.2)
    Ability to organise, manage and archive projects (P.5)
    Teaching and learning strategies
    Weekly sessions of 2x 3 hours of computer lab and studio based practical workshops. 6 hrs wk of unsupervised, self directed animation fundamentals practice.
    Content
    Activities will include animation exercises, presentations, the making of personal video reference and case studies. Hand drawn exercises will use paper, pencil and light box, and pen and tablet with Toonboom software. Projects are designed to align with the development of image making, design, research and conceptual skills in the studio projects.
    Assessment
    Assessment task 1: Key Pose, Weight and Timing
    Intent:
    To gain an understanding of timing and spacing in Animation, and the skills to manipulate these principles to communicate a desired outcome.
    Objective(s):
    This task addresses the following subject learning objectives:
    1, 2 and 5
    This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):
    I.2, P.2 and P.5
    Type: Exercises
    Groupwork: Individual
    Weight: 30%
    Assessment task 2: Biped Walk and Cycle
    Intent:
    To understand and express movement and character in a biped walk.
    Objective(s):
    This task addresses the following subject learning objectives:
    1, 2, 3, 4, 5, 6 and 7
    This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):
    I.2, P.2 and P.5
    Type: Project
    Groupwork: Individual
    Weight: 30%
    Assessment task 3: Weight, Force and Performance
    Intent:
    To complete a short piece of Character Animation that shows weight,force and a good understanding of both animation principles and performance.
    Objective(s):
    This task addresses the following subject learning objectives:
    1, 2, 3, 4, 5, 6 and 7
    This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):
    A.2, I.2, P.2 and P.5
    Type: Project
    Groupwork: Individual
    Weight: 40%

Course Disclaimer

Courses and course hours of instruction are subject to change.

Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.