Course Description
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Course Name
Introduction to Computer Game Design
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Host University
UTS
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Location
Sydney, Australia
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Area of Study
Animation, Computer Programming, Computer Science, Graphic Design, Information Sciences, Information Technologies
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Language Level
Taught In English
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Prerequisites
31080 Digital Multimedia
Recommended studies: familiarity with computer graphics and experience with designing interactive systems
Undergraduate
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Course Level Recommendations
Upper
ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.
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Credit Points
6 -
Recommended U.S. Semester Credits4
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Recommended U.S. Quarter Units6
Hours & Credits
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Overview
DescriptionDesigning and building computer games is a challenging task. This subject focuses on the software technologies (such as graphics, networks, software design and artificial intelligence) used in computer games and covers basic interactive design, interface design, game design documentation and play mechanics through hands-on projects.Subject objectivesUpon successful completion of this subject students should be able to:1. Critique games in terms of their function as dynamic systems of formal and dramatic elements in order to create interactive experiences.2. Apply an iterative player-centric design approach to create computer games in a team.3. Apply playtesting techniques to evaluate games.This subject also contributes specifically to the development of the following course intended learning outcomes:Apply systems thinking to understand complex system behaviour including interactions between components and with other systems (social, cultural, legislative, environmental, business etc.) (A.5)Identify and apply relevant problem solving methodologies (B.1)Design components, systems and/or processes to meet required specifications (B.2)Synthesise alternative/innovative solutions, concepts and procedures (B.3)Apply decision-making methodologies to evaluate solutions for efficiency, effectiveness and sustainability (B.4)Implement and test solutions (B.5)Demonstrate research skills (B.6)Communicate effectively in ways appropriate to the discipline, audience and purpose. (E.1)Work as an effective member or leader of diverse teams within a multi-level, multi-disciplinary and multi-cultural setting (E.2)Identify and apply relevant project management methodologies (E.3)Be able to conduct critical self-review and performance evaluation against appropriate criteria as a primary means of tracking personal development needs and achievements (F.1)Teaching and learning strategiesThe material will be presented in 3 hours each week: 1 hour of lecture, and 2 hours of combined tutorial/laboratory class.In lectures, topics from the recommended texts are covered, with additional material from other sources being introduced where necessary. Questions in lectures are allowed, but the size of the lecture audience will frequently mean that a full answer is not possible. Students should ask questions in lectures when either:?(1) they believe that something being presented in the lecture is incorrect, or (2) if something is not immediately clarified they are likely to have trouble understanding the rest of the lecture. Questions driven by natural curiosity are welcome, but they should be asked at the end of the lecture, or at tutorials, or online discussion forums on UTS Online.Tutorial/laboratory sessions are used to support the lectures with illustrative examples and practice exercises, often also in sync with the assignment tasks. These are also extra opportunities for students to ask questions and clarify concepts.Please note students are expected to put in some additional study time outside of class time. The university regards a 6 credit point subject as requiring 9-12 hours of study per week, including class time.ContentMajor topics covered in this subject are:The Process of Designing a Game: Conceptualization, paper and digital prototyping, playtesting, game balance, fun.Game Design Basics: Role of game designer, structure of games, formal and dramatic elements in games, system dynamics.Working as a Game Designer: Local and international game industry, academic and trade conferences, magazines and journals on computer games, serious games for education, health, training and communication.AssessmentAssessment task 1: ParticipationObjective(s):This assessment task addresses the following subject learning objectives:1, 2 and 3This assessment task contributes to the development of the following course intended learning outcomes:E.1Type: Laboratory/practicalGroupwork: IndividualWeight: 10%Criteria linkages:Criteria Weight (%) SLOs CILOsLab Participation 70 1, 2, 3 E.1Discussion forum participation 30 1, 2, 3 E.1SLOs: subject learning objectivesCILOs: course intended learning outcomesAssessment task 2: Design & Build a Board GameObjective(s):This assessment task addresses the following subject learning objectives:1, 2 and 3This assessment task contributes to the development of the following course intended learning outcomes:B.1, B.2, B.3, B.4, B.5, B.6, E.1, E.2, E.3 and F.1Type: ProjectGroupwork: Group, group and individually assessedWeight: 20%Criteria linkages:Criteria Weight (%) SLOs CILOsGame Quality (functionality, attractiveness and a gameplay assessment by another group) 40 2, 3 B.2, B.3, B.5Design Report (design diary, playtest reports and group reflection) 45 1, 2, 3 B.1, B.4, B.5, B.6, E.1, E.2, E.3Group Peer Review (ability to critique own/peer games based on class concepts) 10 1, 2, 3 E.1, F.1Individual Peer Review (ability to assess and justify own/peer contribution as part of the team) 5 1, 2, 3 F.1SLOs: subject learning objectivesCILOs: course intended learning outcomesAssessment task 3: QuizObjective(s):This assessment task addresses the following subject learning objectives:1, 2 and 3This assessment task contributes to the development of the following course intended learning outcomes:B.1, B.2, B.3 and B.4Type: Quiz/testGroupwork: IndividualWeight: 20%Criteria linkages:Criteria Weight (%) SLOs CILOsQuiz grades (ability to apply class concepts to solve quiz problems) 27 1, 2, 3 B.1Quiz grades (understanding design principles taught in class) 27 2, 3 B.2Quiz grades (ability to apply class concepts to articulate conceptual designs in writing) 20 2, 3 B.3, B.4Quiz grades (ability to apply class concepts to make design decisions based on problem scenarios) 26 1, 2, 3 B.4SLOs: subject learning objectivesCILOs: course intended learning outcomesAssessment task 4: Write a Game CritiqueObjective(s):This assessment task addresses the following subject learning objectives:1This assessment task contributes to the development of the following course intended learning outcomes:A.5, B.6 and E.1Type: ReportGroupwork: IndividualWeight: 15%Criteria linkages:Criteria Weight (%) SLOs CILOsGame Critique (ability to describe and dissect game based on class concepts, and thereby critique its game dynamics and fun factor) 100 1 A.5, B.6, E.1SLOs: subject learning objectivesCILOs: course intended learning outcomesAssessment task 5: Design & Build a Digital GameObjective(s):This assessment task addresses the following subject learning objectives:1, 2 and 3This assessment task contributes to the development of the following course intended learning outcomes:B.1, B.2, B.3, B.4, B.5, B.6, E.1, E.2, E.3 and F.1Type: ProjectGroupwork: Group, group and individually assessedWeight: 35%Criteria linkages:Criteria Weight (%) SLOs CILOsGame Quality 47 2, 3 B.2, B.3, B.5Design Report 27 1, 2, 3 B.1, B.4, B.6, E.1, E.2, E.3Presentation ( 1. ability to prepare and clearly articulate core selling point of game within time allocated, 2. ability to create a short video presentation of their game that showcases its main selling points) 20 1, 2, 3 E.1Group Self Review (ability to critique own game based on class concepts) 3 1, 2, 3 E.1, F.1Individual Peer Review (ability to assess and justify own/peer contribution as part of the team) 3 1, 2, 3 F.1SLOs: subject learning objectivesCILOs: course intended learning outcomes
Course Disclaimer
Courses and course hours of instruction are subject to change.
Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.