VC Design for Animation 1

UTS

Course Description

  • Course Name

    VC Design for Animation 1

  • Host University

    UTS

  • Location

    Sydney, Australia

  • Area of Study

    Animation, Communication, Graphic Design

  • Language Level

    Taught In English

  • Course Level Recommendations

    Lower

    ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.

    Hours & Credits

  • Credit Points

    6
  • Recommended U.S. Semester Credits
    4
  • Recommended U.S. Quarter Units
    6
  • Overview

    Description
    This subject introduces students to the fundamental principles of animation within a design context. Topics covered include animation principles, animation techniques, background design, timing, framing, camera techniques, storyboard formats and production processes.
    Students develop an understanding of movement, layout and composition. Students are taught to communicate ideas through animation, to develop a pitch bible, and to create short animations.
    Subject objectives
    On successful completion of this subject students will have achieved the following:
    1. gain an understanding of the history, theory and practical elements relative to 2D animation
    2. undertake historical, cultural, technical and visual research relevant to a 2D animation design project
    3. learn the fundamental animation theories and conceptual principles applied to 2D animation projects
    4. develop creative design solutions for 2D animation
    5. present a design solution for a 2D animation project
    6. manage the development of a design solution for a 2D animation design project in a professional manner.
    This subject also contributes to the faculty's five CAPRI graduate attribute categories (see 'Graduate Attribute Development') through the following course intended learning outcomes:
    Range and quality of visual processing (I.3)
    Capacity to develop original visual language (I.5)
    Appropriate levels of technical skills (P.1)
    Capacity to manage project constraints (P.4)
    Engagement in design culture (P.7)
    Capacity to develop relevant insights from research (R.5)
    Teaching and learning strategies
    Weekly 3 hours workshop with the occasional lecture. A PBL (problem based learning strategy) is adopted. Lectures concentrate on briefing and elaborating on the problem at hand and presenting ideas concerning design, methodology, technology and production. In the class situation, students are encourage to become independent learners by working both individually and/or in groups to develop their ability to operate effectively as a team member and to improve their interpersonal communication skills. Learning activities in the form of projects involve research, visual investigation, idea generation, creative problem solving, critical reflection, analysis, progressive refinement and the visual, oral and written presentation of completed work. The formation of peer learning groups is encouraged.
    Content
    This subject will address, at an introductory level, the history, fundamental principles, and theory of design for 2D film and video animation production. To do this, the subject will cover the underlying principles of animation through research, and practical exercises. Through in class animation exercises students will learn how to create realistic movement that can be applied to film, video and interactive projects. Students are encouraged to explore a variety of 2d animation styles. Priority is placed on quality of ideas over the production of finished animations.
    Assessment
    Assessment task 1: Research
    Objective(s):
    This task addresses the following subject learning objectives:
    1 and 2
    This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):
    P.7 and R.5
    Type: Journal
    Groupwork: Individual
    Weight: 10%
    Assessment task 2: Animation Exercises
    Objective(s):
    This task addresses the following subject learning objectives:
    3 and 4
    This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):
    I.5, P.1 and P.4
    Type: Exercises
    Groupwork: Individual
    Weight: 60%
    Assessment task 3: Animation Project
    Objective(s):
    This task addresses the following subject learning objectives:
    4, 5 and 6
    This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):
    I.3, I.5, P.1 and P.4
    Type: Project
    Groupwork: Individual
    Weight: 30%

Course Disclaimer

Courses and course hours of instruction are subject to change.

Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.