AI for Games and Puzzles

University College Dublin

Course Description

  • Course Name

    AI for Games and Puzzles

  • Host University

    University College Dublin

  • Location

    Dublin, Ireland

  • Area of Study

    Computer Science

  • Language Level

    Taught In English

  • Course Level Recommendations

    Upper

    ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.

    Hours & Credits

  • ECTS Credits

    5
  • Recommended U.S. Semester Credits
    2.5 - 3
  • Recommended U.S. Quarter Units
    3.75 - 4.5
  • Overview

    Competitive mind games, in particular Chess, have long been recognised as proving grounds for Artificial
    Intelligence techniques, partly because they provide environments in which simple and thus easily formalised
    rules can lead to extremely complex skilled behaviours which are most challenging to simulate automatically.
    Even though the target of world-champion strength Chess programs has now been achieved, there are other
    deterministic games - notably Go - which are not likely amenable to the same brute-force techniques that have
    succeeded in Chess. Similarly, some puzzles are so complex that algorithmic solution is not practical, and
    heuristic means of solving them is necessary. Some games with an element of chance, such as Poker and
    BackGammon, cannot be solved algorithmically either. Such games and puzzles require novel techniques,
    including learning from experience and (in games) modelling the reasoning of opponents, that bear more closely
    upon practical real-world problems than the idealisation of Chess does. The module covers elementary game
    theory, and presents a variety of heuristic game-tree search techniques. It proceeds to treat issues of
    pattern matching, reasoning using chunking, and machine learning, all in the realm of game playing and puzzle
    solving

Course Disclaimer

Courses and course hours of instruction are subject to change.

Credits earned vary according to the policies of the students' home institutions. According to ISA policy and possible visa requirements, students must maintain full-time enrollment status, as determined by their home institutions, for the duration of the program.

ECTS (European Credit Transfer and Accumulation System) credits are converted to semester credits/quarter units differently among U.S. universities. Students should confirm the conversion scale used at their home university when determining credit transfer.

Please reference fall and spring course lists as not all courses are taught during both semesters.

Please note that some courses with locals have recommended prerequisite courses. It is the student's responsibility to consult any recommended prerequisites prior to enrolling in their course.

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