Computer Graphics

Universidad Carlos III de Madrid

Course Description

  • Course Name

    Computer Graphics

  • Host University

    Universidad Carlos III de Madrid

  • Location

    Madrid, Spain

  • Area of Study

    Computer Engineering, Computer Science

  • Language Level

    Taught In English

  • Prerequisites


    Linear Algebra, Algorithms and Data Structures

  • Course Level Recommendations


    ISA offers course level recommendations in an effort to facilitate the determination of course levels by credential evaluators.We advice each institution to have their own credentials evaluator make the final decision regrading course levels.

    Hours & Credits

  • ECTS Credits

  • Recommended U.S. Semester Credits
  • Recommended U.S. Quarter Units
  • Overview

    Computer Graphics (218 - 15758)
    Study: Bachelor in Informatics Engineering
    Semester 2/Spring Semester
    3rd Year Course/Upper Division

    Students are expected to have completed:

    Linear Algebra, Algorithms and Data Structures

    Compentences and Skills that will be Acquired and Learning Results:

    General compentences:
    - Analysis (PO a)
    - Abstraction (PO a)
    - Problem solving (PO c)
    - Capacity to apply theoretical concepts (PO c)
    Specific competences
    - Cognitive
    1. To give an overview of the algorithms involved in Computer Graphics (PO a)
    2. Studends must know both hardware and software components of computer graphics systems (PO c)
    - Procedimental/Instrumental
    3. Students must know the basics about computer software that supports the development of systems for graphics rendering and modeling (PO j)

    - Attitudinal
    4. Students should be able to use some computer graphic software to solve homework tasks (PO k)
    5. Students should work on the homeworks in teams (PO d)
    6. Students should generate highly realistic images, using techniques based on physical simulation of light (PO e)

    Description of Contents: Course Description

    Introduction, images and displays, 2D & 3D transforms, color models, 3D surface modelling, lighting and surface shading, ray tracing, animation

    Learning Activities and Methodology:

    Theoretical lectures: 2 ECTS. To achieve the specific cognitive competences of the course (PO a, c).
    Practical lectures: 3 ECTS. To develop the specific instrumental competences and most of the general competences, such as analysis, abstraction, problem solving and capacity to apply theoretical concepts. Besides, to develop the specific attitudinal competences. (PO c, d, e, j, k).
    Guided academic activities (whitout present teacher): 1 ECTS. The student proposes a project according to the teachers guidance to go deeply into some aspect of the course, followed by public presentation (PO e, k).

    Assessment System:

    Exercises and examinations are both learning and evaluation activities. The evaluation system includes the assessment of guided academic activities and practical cases, with the following weights:

    Examination: 40%
    Exercises: 50%
    Academic activities without teacher presence: 10%

    A minimum score of 3,0 is required to pass the exam.

Course Disclaimer

Courses and course hours of instruction are subject to change.

ECTS (European Credit Transfer and Accumulation System) credits are converted to semester credits/quarter units differently among U.S. universities. Students should confirm the conversion scale used at their home university when determining credit transfer.


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